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#1 Is DistRTtgen this flaky all the time?

Posted: Tue Oct 01, 2013 4:52 am
by Buster Gunn
This project has gone from solid to flaky at best. They ran out of work about 2 weeks ago and scrambled to find something to do. The new w/u's became a nightmare to validate. I have about 1.5M in credits tangled up in this mess. Now the run times have quadrupled with the award only doubling.

It may be time to scrap this project and just do Collatz with my GPU's.

#2

Posted: Tue Oct 01, 2013 8:00 am
by Janos (retired)
I quit the project a few months back because I was fed up with daily issues. Collatz is my preferred GPU project now.

#3

Posted: Tue Oct 01, 2013 6:08 pm
by Silver
I had just stuck this back into my scheduler to try and be less weighted towards collatz but I think I'll just revert back again

#4

Posted: Tue Oct 01, 2013 7:10 pm
by Alez
I stick to Collatz in the main, with GPUgrid and Primegrid getting 1 GPU each. Stopped doing Dirt when I kept getting constant stuck units which would run indefinitely.